Chain of Legends Whitepaper
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  • πŸͺ™Tokenomics
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    • πŸͺ–Troops
    • πŸ—ΊοΈAdventures
    • βš”οΈBattles
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On this page
  • Base Stats
  • Unit Levels
  • Combining Unit
  1. Guides

Troops

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Last updated 1 year ago

In , you can train units. Some of the units are not trainable in barracks, but you can find them on .

Warrior
Archer
Guardian
Mage
Cavalry knight
Catapult
Goblin

Base Stats

Name
Damage
Defence
Resources

Warrior

50 Physical Damage Attack Range: 1

Armor: 100 HP: 200 Magic Resistance: 20

CLEG: 100, Iron: 30

Archer

40 Physical Damage Attack Range: 2

Armor: 30 HP: 120 Magic Resistance: 20

CLEG: 100, Iron: 20

Guardian

40 Physical Damage Attack Range: 1

Armor: 200 HP:300 Magic Resistance: 20 +30 team armor

CLEG: 150, Iron: 100

Knight

100 Physical Damage Attack Range: 1

Armor: 150 HP: 400 Magic Resistance: 20

CLEG: 300, Iron: 100

Mage

50 Magical Damage Attack Range: 3, 17 Healing***

Armor: 20 HP: 100 Magic Resistance: 20 +30 team Magic Resist

CLEG: 160, Iron 25

Catapult

150 AOE** Physical Damage Range: 4

Armor: 300 HP: 500 Magic Resistance: 20

CLEG: 1000, Iron: 400, Stone: 500

Dragon

100 AOE Magical Damage Range: 2

Armor: 200 HP: 500 Magic Resistance: 20

1% Drops in dungeons

Goblin

20 Physical Damage Range: 1

Armor: 50 HP: 200 Magic Resistance: 20

10% Drops in dungeons

Big Jack

40 Physical Damage Range: 1

Armor: 100 HP: 400 Magic Resistance: 50

7% Drops in Treasure Islands

Red Hunter

60 Physical Damage Range: 5

Armor: 50 HP: 300 Magic Resistance: 100

3% Drops in Treasure Islands

Captain Leroy

150 AOE Magical Damage Range: 7

Armor: 100 HP: 1000 Magic Resistance: 100

1% Drops in Treasure Islands

** AOE (Area of effect): Deals damage to units within 1 range distance of the target unit.

*** Mage will heal an ally with lowest health in each turn

Unit Levels

Units earn experience (XP) in battles. When they get enough XP, they will upgrade to the next Level. by upgrading to new levels, units' HP, Attack Damage, and Healing will increase by 50%. For ranged units, they will get 1 more attack range every 3 levels. For example, the table below shows the stats of Archer at each Level.

Level
XP required
Attack
HP
Attack Range

1

-

30

120 HP

2

2

100

45

180 HP

2

3

150

68

270 HP

2

4

225

101

405 HP

3

5

338

152

608 HP

3

6

506

228

911 HP

3

7

759

342

1367 HP

4

8

1139

513

2050 HP

4

9

1709

769

3075 HP

4

10

2563

1153

4613 HP

5

Each troop earns 10 XP if they win the battle, but if they lose the battle, troops will earn 5 XP. Required XP for level up to level 2 is 100 and for next levels is previous level required XP + 50%. For example: Troop level 1 requires 100 XP to level up, and troop level 2 needs 150 XP to reach to the next level.

Combining Unit

You can combine 2 units with the same level to get 1 stronger unit with one level higher. The XP of the new unit is equivalent to the average of previous units.

Example: if you combine two warriors with Level 3 and the first one has 100 XP and the second one has 150 XP, then you will get a new warrior with level 4 and 125 XP

Dragon
Captain Leroy
Big Jack
Red Hunter
πŸͺ–
adventures
Barracks
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