πͺTroops
Last updated
Last updated
In Barracks, you can train units. Some of the units are not trainable in barracks, but you can find them on adventures.
Warrior
50 Physical Damage Attack Range: 1
Armor: 100 HP: 200 Magic Resistance: 20
CLEG: 100, Iron: 30
Archer
40 Physical Damage Attack Range: 2
Armor: 30 HP: 120 Magic Resistance: 20
CLEG: 100, Iron: 20
Guardian
40 Physical Damage Attack Range: 1
Armor: 200 HP:300 Magic Resistance: 20 +30 team armor
CLEG: 150, Iron: 100
Knight
100 Physical Damage Attack Range: 1
Armor: 150 HP: 400 Magic Resistance: 20
CLEG: 300, Iron: 100
Mage
50 Magical Damage Attack Range: 3, 17 Healing***
Armor: 20 HP: 100 Magic Resistance: 20 +30 team Magic Resist
CLEG: 160, Iron 25
Catapult
150 AOE** Physical Damage Range: 4
Armor: 300 HP: 500 Magic Resistance: 20
CLEG: 1000, Iron: 400, Stone: 500
Dragon
100 AOE Magical Damage Range: 2
Armor: 200 HP: 500 Magic Resistance: 20
1% Drops in dungeons
Goblin
20 Physical Damage Range: 1
Armor: 50 HP: 200 Magic Resistance: 20
10% Drops in dungeons
Big Jack
Armor: 100 HP: 400 Magic Resistance: 50
7% Drops in Treasure Islands
Red Hunter
Armor: 50 HP: 300 Magic Resistance: 100
3% Drops in Treasure Islands
Captain Leroy
Armor: 100 HP: 1000 Magic Resistance: 100
1% Drops in Treasure Islands
** AOE (Area of effect): Deals damage to units within 1 range distance of the target unit.
*** Mage will heal an ally with lowest health in each turn
Units earn experience (XP) in battles. When they get enough XP, they will upgrade to the next Level. by upgrading to new levels, units' HP, Attack Damage, and Healing will increase by 50%. For ranged units, they will get 1 more attack range every 3 levels. For example, the table below shows the stats of Archer at each Level.
1
-
30
120 HP
2
2
100
45
180 HP
2
3
150
68
270 HP
2
4
225
101
405 HP
3
5
338
152
608 HP
3
6
506
228
911 HP
3
7
759
342
1367 HP
4
8
1139
513
2050 HP
4
9
1709
769
3075 HP
4
10
2563
1153
4613 HP
5
Each troop earns 10 XP if they win the battle, but if they lose the battle, troops will earn 5 XP. Required XP for level up to level 2 is 100 and for next levels is previous level required XP + 50%. For example: Troop level 1 requires 100 XP to level up, and troop level 2 needs 150 XP to reach to the next level.
You can combine 2 units with the same level to get 1 stronger unit with one level higher. The XP of the new unit is equivalent to the average of previous units.
Example: if you combine two warriors with Level 3 and the first one has 100 XP and the second one has 150 XP, then you will get a new warrior with level 4 and 125 XP
40 Physical Damage Range: 1
60 Physical Damage Range: 5
150 AOE Magical Damage Range: 7