# Troops

In [Barracks](/guides/buildings.md#barracks), you can train units. Some of the units are not trainable in barracks, but you can find them on [adventures](/guides/battles.md).

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/warrior.webp" alt=""><figcaption><p>Warrior</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/archer.webp" alt=""><figcaption><p>Archer</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/guardian.webp" alt=""><figcaption><p>Guardian</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/Mage.webp" alt=""><figcaption><p>Mage</p></figcaption></figure></div>

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/knight.webp" alt=""><figcaption><p>Cavalry knight</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/catapult.webp" alt=""><figcaption><p>Catapult</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/goblin.webp" alt="" width="188"><figcaption><p>Goblin</p></figcaption></figure></div>

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/dragon.webp" alt=""><figcaption><p>Dragon</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/captain.webp" alt="" width="188"><figcaption><p>Captain Leroy</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/big-jack.webp" alt="" width="188"><figcaption><p>Big Jack</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/red-hunter.webp" alt="" width="188"><figcaption><p>Red Hunter</p></figcaption></figure></div>

### Base Stats

<table><thead><tr><th width="119.34587254356853">Name</th><th width="196.45229776221768">Damage</th><th width="231.0297488249819">Defence</th><th>Resources</th></tr></thead><tbody><tr><td>Warrior</td><td>50 Physical Damage<br>Attack Range: 1</td><td>Armor: 100<br>HP: 200<br>Magic Resistance: 20</td><td>CLEG: 100, Iron: 30</td></tr><tr><td>Archer</td><td>40 Physical Damage<br>Attack Range: 2</td><td>Armor: 30<br>HP: 120<br>Magic Resistance: 20</td><td>CLEG: 100, Iron: 20</td></tr><tr><td>Guardian</td><td>40 Physical Damage<br>Attack Range: 1</td><td>Armor: 200<br>HP:300<br>Magic Resistance: 20<br>+30 team armor</td><td>CLEG: 150, Iron: 100</td></tr><tr><td>Knight</td><td>100 Physical Damage<br>Attack Range: 1</td><td>Armor: 150<br>HP: 400<br>Magic Resistance: 20</td><td>CLEG: 300, Iron: 100</td></tr><tr><td>Mage</td><td>50 Magical Damage<br>Attack Range: 3,<br>17 Healing*** </td><td>Armor: 20<br>HP: 100<br>Magic Resistance: 20<br>+30 team Magic Resist</td><td>CLEG: 160, Iron 25</td></tr><tr><td>Catapult</td><td>150 AOE** Physical Damage<br>Range: 4</td><td>Armor: 300<br>HP: 500<br>Magic Resistance: 20</td><td>CLEG: 1000, Iron: 400, Stone: 500</td></tr><tr><td>Dragon</td><td>100 AOE Magical Damage<br>Range: 2</td><td>Armor: 200<br>HP: 500<br>Magic Resistance: 20</td><td>1% Drops in dungeons</td></tr><tr><td>Goblin</td><td>20 Physical Damage<br>Range: 1</td><td>Armor: 50<br>HP: 200<br>Magic Resistance: 20</td><td>10% Drops in dungeons</td></tr><tr><td>Big Jack</td><td>40 Physical Damage<br>Range: 1<br><a data-footnote-ref href="#user-content-fn-1">10% Self Healing </a></td><td>Armor: 100<br>HP: 400<br>Magic Resistance: 50</td><td>7% Drops in Treasure Islands</td></tr><tr><td>Red Hunter</td><td>60 Physical Damage<br>Range: 5<br><a data-footnote-ref href="#user-content-fn-2">10% Armor reduction</a></td><td>Armor: 50<br>HP: 300<br>Magic Resistance: 100</td><td>3% Drops in Treasure Islands</td></tr><tr><td>Captain Leroy</td><td>150 AOE Magical Damage<br>Range: 7<br><a data-footnote-ref href="#user-content-fn-3">+ 20 Team Damage</a></td><td>Armor: 100<br>HP: 1000<br>Magic Resistance: 100</td><td>1% Drops in Treasure Islands</td></tr></tbody></table>

\*\* AOE (Area of effect): Deals damage to units within 1 range distance of the target unit.

\*\*\* Mage will heal an ally with lowest health in each turn

### Unit Levels

Units earn experience (XP) in battles. When they get enough XP, they will upgrade to the next Level. by upgrading to new levels, units' HP, Attack Damage, and Healing will increase by 50%. For ranged units, they will get 1 more attack range every 3 levels. For example, the table below shows the stats of Archer at each Level.

<table><thead><tr><th width="110">Level</th><th width="127">XP required</th><th width="121">Attack</th><th width="135">HP</th><th width="137">Attack Range</th></tr></thead><tbody><tr><td>1</td><td>-  </td><td>30</td><td>120 HP</td><td>2</td></tr><tr><td>2</td><td>100</td><td>45</td><td>180 HP</td><td>2</td></tr><tr><td>3</td><td>150</td><td>68</td><td>270 HP</td><td>2</td></tr><tr><td>4</td><td>225</td><td>101</td><td>405 HP</td><td>3</td></tr><tr><td>5</td><td>338</td><td>152</td><td>608 HP</td><td>3</td></tr><tr><td>6</td><td>506</td><td>228</td><td>911 HP</td><td>3</td></tr><tr><td>7</td><td>759</td><td>342</td><td>1367 HP</td><td>4</td></tr><tr><td>8</td><td>1139</td><td>513</td><td>2050 HP</td><td>4</td></tr><tr><td>9</td><td>1709</td><td>769</td><td>3075 HP</td><td>4</td></tr><tr><td>10</td><td>2563</td><td>1153</td><td>4613 HP</td><td>5</td></tr></tbody></table>

Each troop earns 10 XP if they win the battle, but if they lose the battle, troops will earn 5 XP. Required XP for level up to level 2 is 100 and for next levels is previous level required XP + 50%. For example: Troop level 1 requires 100 XP to level up, and troop level 2 needs 150 XP to reach to the next level.

### Combining Unit

You can combine 2 units with the same level to get 1 stronger unit with one level higher. The XP of the new unit is equivalent to the average of previous units.

Example: if you combine two warriors with Level 3 and the first one has 100 XP and the second one has 150 XP, then you will get a new warrior with level 4 and 125 XP

[^1]: Heal himself 10% of his max health in each turn.

[^2]: Reduces 10% of target's max armor in each turns. after 10 hits, target's armor will become 0.

[^3]: Increase Damage of all team members by 20.


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