> For the complete documentation index, see [llms.txt](https://whitepaper.chainoflegends.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.chainoflegends.com/guides/buildings.md).

# Buildings

Resource buildings help you to gather CLEG tokens, Stone, and Iron to make your progress in the game. Resource buildings have Health. They lose 2 HP per day and will stop working when their HP reaches 0. You can repair them by paying the game's token. Buildings Lose 5% of their performance by losing every 20 HP. The repair cost to recover 100 HP is 50% of the building value (the cost to build and upgrade the building to reach the current level).

Resource buildings also have a capacity. You have to collect their resources before they get full and stop working.

### CLEG Token Mine

![](/files/Bc1a8CpOZt6fwFs4zrov)

Level 0 is free for all. Everyone has a free CLEG Mine with 25 CLEG Production Per day. Capacity: 25 CLEG.

<table><thead><tr><th width="90">Level</th><th width="142">Upgrade Time</th><th width="135">Cost</th><th width="129">Production *</th><th width="110">1 HP Repair**</th><th>Capacity *</th></tr></thead><tbody><tr><td>0</td><td>0 hours</td><td>Free</td><td>25</td><td>0</td><td>25</td></tr><tr><td>1</td><td>6 hours</td><td>1,000 CLEG</td><td>50 CLEG</td><td>5 CLEG</td><td>50 CLEG</td></tr><tr><td>2</td><td>12 hours</td><td>1,000 CLEG</td><td>95 CLEG</td><td>10 CLEG</td><td>100 CLEG</td></tr><tr><td>3</td><td>24 hours</td><td>2,000 CLEG</td><td>181 CLEG</td><td>20 CLEG</td><td>200 CLEG</td></tr><tr><td>4</td><td>36 hours</td><td>4,000 CLEG</td><td>343 CLEG</td><td>40 CLEG</td><td>400 CLEG</td></tr><tr><td>5</td><td>48 hours</td><td>8,000 CLEG</td><td>652 CLEG</td><td>80 CLEG</td><td>800 CLEG</td></tr><tr><td>6</td><td>60 hours</td><td>16,000 CLEG</td><td>1,238 CLEG</td><td>160 CLEG</td><td>1600 CLEG</td></tr><tr><td>7</td><td>72 hours</td><td>32,000 CLEG</td><td>2,352 CLEG</td><td>320 CLEG</td><td>3200 CLEG</td></tr><tr><td>8</td><td>84 hours</td><td>64,000 CLEG</td><td>4,469 CLEG</td><td>640 CLEG</td><td>6400 CLEG</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability.md#mining-cycles).
{% endhint %}

{% hint style="info" %}
\*\* Cost for repair for each missing Health.
{% endhint %}

### Stone Mine

![](/files/gKr1XCl4nBPUwqdjtEA4)

<table><thead><tr><th width="88">Level</th><th width="146">Upgrade Time</th><th>Cost</th><th>Production *</th><th>Capacity *</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td>400 CLEG</td><td>100 Stone</td><td>100 Stone</td></tr><tr><td>2</td><td>24 hours</td><td>400 CLEG,<br>400 Stone</td><td>190 Stone</td><td>200 Stone</td></tr><tr><td>3</td><td>36 hours</td><td>800 CLEG,<br>800 Stone</td><td>361 Stone</td><td>400 Stone</td></tr><tr><td>4</td><td>48 hours</td><td>1600 CLEG,<br>1600 Stone</td><td>686 Stone</td><td>800 Stone</td></tr><tr><td>5</td><td>60 hours</td><td>3200 CLEG,<br>3200 Stone</td><td>1303 Stone</td><td>1600 Stone</td></tr><tr><td>6</td><td>72 hours</td><td>6400 CLEG,<br>6400 Stone</td><td>2476 Stone</td><td>3200 Stone</td></tr><tr><td>7</td><td>84 hours</td><td>12800 CLEG,<br>12800 Stone</td><td>4705 Stone</td><td>6400 Stone</td></tr><tr><td>8</td><td>96 hours</td><td>25600 CLEG,<br>25600 Stone</td><td>8939 Stone</td><td>12800 Stone</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability.md#mining-cycles).
{% endhint %}

### Iron Mine

![](/files/xSaicNUU5dch4SzJtmz4)

<table><thead><tr><th width="99">Level</th><th width="150">Upgrade Time</th><th>Cost</th><th>Production *</th><th>Capacity *</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td><p>500 CLEG,</p><p>500 Stone</p></td><td>100 Iron</td><td>100 Iron</td></tr><tr><td>2</td><td>24 hours</td><td><p>500 CLEG,</p><p>500 Stone,<br>500 Iron</p></td><td>190 Iron</td><td>200 Iron</td></tr><tr><td>3</td><td>36 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>361 Iron</td><td>400 Iron</td></tr><tr><td>4</td><td>48 hours</td><td>2000 CLEG,<br>2000 Stone,<br>2000 Iron</td><td>686 Iron</td><td>800 Iron</td></tr><tr><td>5</td><td>60 hours</td><td>4000 CLEG,<br>4000 Stone,<br>4000 Iron</td><td>1303 Iron</td><td>1600 Iron</td></tr><tr><td>6</td><td>72 hours</td><td>8000 CLEG,<br>8000 Stone,<br>8000 Iron</td><td>2476 Iron</td><td>3200 Iron</td></tr><tr><td>7</td><td>84 hours</td><td>16000 CLEG,<br>16000 Stone,<br>16000 Iron</td><td>4705 Iron</td><td>6400 Iron</td></tr><tr><td>8</td><td>96 hours</td><td>32000 CLEG,<br>32000 Stone,<br>32000 Iron</td><td>8939 Iron</td><td>12800 Iron</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability.md#mining-cycles).
{% endhint %}

## Barracks

Barracks are used to train troops and heal them after a battle. Train speed / Combine Time: 12 hours. Healing 10 per hour. Capacity: 5.

By upgrading barracks, Capacity will increase by 2 per level. And Armor, Damage, and Magic Resistance of units will increase by 10% per level.

![Barracks](/files/7HSs9fMRMTLTvUWwvEtl)

<table><thead><tr><th width="88">Level</th><th>Upgrade Time</th><th width="142">Cost</th><th width="135">Healing/Day *</th><th>Capacity</th><th>Bonus Stats **</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>240 HP</td><td>5 Units</td><td>0%</td></tr><tr><td>2</td><td>24 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>480 HP</td><td>7 Units</td><td>5%</td></tr><tr><td>3</td><td>36 hours</td><td>2000 CLEG,<br>2000 Stone,<br>2000 Iron</td><td>960 HP</td><td>9 Units</td><td>10%</td></tr><tr><td>4</td><td>48 hours</td><td>4000 CLEG,<br>4000 Stone,<br>4000 Iron</td><td>1920 HP</td><td>11 Units</td><td>20%</td></tr><tr><td>5</td><td>60 hours</td><td>8000 CLEG,<br>8000 Stone,<br>8000 Iron</td><td>3840 HP</td><td>13 Units</td><td>40%</td></tr><tr><td>6</td><td>72 hours</td><td>16000 CLEG,<br>16000 Stone,<br>16000 Iron</td><td>7680 HP</td><td>15 Units</td><td>80%</td></tr><tr><td>7</td><td>84 hours</td><td>32000 CLEG,<br>32000 Stone,<br>32000 Iron</td><td>15360 HP</td><td>17 Units</td><td>160%</td></tr><tr><td>8</td><td>96 hours</td><td>64000 CLEG,<br>64000 Stone,<br>64000 Iron</td><td>30720 HP</td><td>19 Units</td><td>320%</td></tr></tbody></table>

{% hint style="info" %}
\* Healing/Day: When units are injured in battles, their HP will recover in Barracks equal to Healing/Day divided by injured soldiers per day. For Example, If Barrack's Healing/Day is 240 and there are 10 injured units, each unit will receive 24 HP per day.
{% endhint %}

{% hint style="info" %}
\*\* Bonus Stats will add to Units' Damage, Armor, Magic Resistance, and Healing Power.
{% endhint %}

### Upgrades

Upgrades take time depending on the building level. You can pay 10% more resources to have 24 hours deducted from the remaining upgrade timer. For example, for a building that needs 1000 tokens and 3 days to get upgraded, you can pay 1300 tokens to upgrade your building instantly.
