Chain of Legends Whitepaper
  • πŸ“ƒIntroduction
  • πŸͺ™Tokenomics
  • πŸ“ˆPrice Stability
  • πŸ€‘Free to Play
  • Guides
    • πŸ‘·Resources
    • ⛏️Buildings
    • 🏝️Lands
    • 🎁NFT Genesis Boxes
    • πŸͺ–Troops
    • πŸ—ΊοΈAdventures
    • βš”οΈBattles
    • πŸ›’Marketplace
    • πŸ•οΈGuilds
  • About
    • πŸ“œRoad Map
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Battles

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Last updated 1 year ago

On the page, you can send your to and which leads them to a battle at last. Battles are automated turn-based. The player can set strategies and the formation of troops before the battle. Then watch the battle replay. Also, the user can set the target priority of units, in this case, the unit will attack the highest priority target in its range.

Priorities:

  • Closest

  • Lowest HP

  • Highest Damage

Units lose HP in battles and it takes time (depending on the level of Barracks) to recover their HP.

Damage and Resistance

Armor and Magic Resistance help units to get damaged less in battles.

Here is how Armor affects Physical Damage:

Physical Resistance = 100 / ( 200 / Armor + 1.25))

Example: A unit with 50 Armor will get 20% less physical Damage:

Physical Resistance = 100 / ( 200 / 50 + 1.25)) = 20%

Magic Resistance has the same formula:

Magic Resistance = 100 / ( 200 / Magic Resistance + 1.25)

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How armor and magic resistance mitigate incoming magical or physical damage
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