# Introduction

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FS5E3oU9ezITbrNeV54AN%2Fimage.png?alt=media&amp;token=9207f827-24be-40b6-8407-525c904b6719" alt=""><figcaption></figcaption></figure>

Chain of Legends is a play to earn NFT game that you can:

1. Buy a land, build a [CLEG token mine](/guides/buildings#cleg-token-mine) and start earning game tokens.
2. Directly sell tokens in exchanges or expand your empire by creating a [Stone mine](/guides/buildings#stone-mine) and an [Iron mine](/guides/buildings#iron-mine) to generate the resources that you need for your progress.
3. Build [barracks ](/guides/buildings#barracks)and train [troops](/guides/heroes). Explore the world, find [dungeons](/guides/adventures#dungeons), Kill monsters and collect treasuries. Troops gain experience and levels in every battle and [adventure](/guides/adventures).
4. Fight with other players to occupy [treasure island](/guides/adventures#treasure-island) and collect treasures. And defend the island you have occupied from other players' invasion. Fights are automated. Each user can use a strategy and set the formation of troops before the fight. And watch the battle replay.
5. There is a [Marketplace ](/guides/marketplace)where users can trade resources, troops and [lands](/guides/lands).
6. [Free to Play](/free-to-play): Each user can get a free mine and land with low mining speed and capacity. And also by a [referral program](/free-to-play#referral-program).


# Tokenomics

Max Supply: 1,000,000,000 Tokens

Initial Supply: 100,000,000 Tokens

IDO Price: 0.008$

![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FhdpPWe4YP8M43lppEUEU%2Ftokenomics.png?alt=media\&token=f3174708-97ce-4864-bd8e-acf7f04d5acc)

<table><thead><tr><th width="232.52851390579642"> </th><th width="152.43835616438355" align="center">Total Supply</th><th width="150" align="center">Percent</th><th>Vesting</th></tr></thead><tbody><tr><td><strong>Play to Earn *</strong> </td><td align="center">600M</td><td align="center">60%</td><td>40 Months</td></tr><tr><td><strong>IDO</strong></td><td align="center">100M</td><td align="center">10%</td><td></td></tr><tr><td><strong>Team</strong></td><td align="center">80M</td><td align="center">8%</td><td>36 Months</td></tr><tr><td><strong>CEX Listing</strong></td><td align="center">50M</td><td align="center">5%</td><td></td></tr><tr><td><strong>Marketing</strong></td><td align="center">50M</td><td align="center">5%</td><td>36 Months</td></tr><tr><td><strong>DEX Liquidity</strong></td><td align="center">50M</td><td align="center">5%</td><td></td></tr><tr><td><strong>Community</strong> (Airdrops / Rewards / Referral)</td><td align="center">40M</td><td align="center">4%</td><td>24 Month</td></tr><tr><td><strong>Development</strong></td><td align="center">30M</td><td align="center">3%</td><td>18 Months</td></tr></tbody></table>

Vesting tokens locked [unicrypt.network](https://app.unicrypt.network/amm/pancake-v2/token/0x4027d91eCD3140e53AE743d657549adfeEbB27AB) platform and vesting over time based on the vesting plan. You can see more details in the [Chain of Legends Token Vesting Google Sheet](https://docs.google.com/spreadsheets/d/1Z-Gc0C3G_frqcQPOv7BdwGo-QaTbgm2UpO9uVBXfHR8/edit?usp=sharing).\
\
\* 600 million Play-to-Earn reward pool [locked on pinksale lock platform](https://www.pinksale.finance/pinklock/record/1012776?chain=BSC)

View [Token Burn Details](https://docs.google.com/spreadsheets/d/1jTGPdGgSPoGODWzqaJmpVmQr_ePfBykKbV1Oh7nBhqU/edit?usp=sharing)


# Price Stability

We are using many mechanisms to control the price and reduce pumps, dumps and continuous price decline that has happened to some blockchain games.

### Aggressive Token Burn

70% of all the tokens that players spend in the game will burn and the remaining 30% will move back to the reward pool. The last token will be mined in the 2034 year or later. After that, we use the reserved token pool to continue the game's economy.

View [Token Burn Details](https://docs.google.com/spreadsheets/d/1jTGPdGgSPoGODWzqaJmpVmQr_ePfBykKbV1Oh7nBhqU/edit?usp=sharing)

### Mining Limits

Compound Interest is the biggest issue in blockchain games. In the beginning, players with little investment, reinvest their income into the game which is good for the game's economy. After a while, they will reach an enormous income that grows faster than the community. And when they start cashing out, it will cause the token price to decrease continuously.

To prevent this issue and control token supply in the market, we generate limited lands to mine per day. So, there are limited tokens to mine every day like most blockchain coins. If all available lands get sold out, Players have to place bids for the next land so players have to pay more tokens to own a land to begin mining. This will increase the demand for the token and decrease its supply.

### Mining Cycles

At the beginning of the game, 2000 lands (Common, Uncommon, Rare, and Legendary) will be available for buying every day. These lands have 1,300,000 tokens in total to mine. After each cycle, tokens of new lands will be reduced by 5%. Token mining will also reduce by 5% after each cycle too. The duration of the first cycle is at least 10 days up to all the lands sold out, the second cycle is 11 days, and every cycle is one day longer than the previous one. Cycle duration may become longer if all of the lands don't get sold out.

![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FaBZmHIRLx4ImP44WEvvc%2Fimage.png?alt=media\&token=1d3afd99-4864-44b0-918a-e37f433d172d)

### Conclusion

Chain of Legends deflationary system is limiting token mining, and supply, burning tokens aggressively and it’s reducing mining rewards over time. As a result, game tokens will become more and more rare and valuable. As NFTs are priced by game's token, they will become more valuable over time even more valuable than tokens. for example, a legendary land in the early cycles of the game has approximately 14,000 tokens but a legendary land in cycle 7th has approximately 10,000 tokens. So, Thanks to the deflationary system buying and holding game tokens is very profitable and game NFTs are even more profitable.


# Free to Play

Players can play or even earn game tokens without investment in various ways including:

### Free Mining

Each player has a free [CLEG Token Mine](/guides/buildings#cleg-token-mine) with level 0 also there is a free NFT land in the marketplace called "Desert" that players can start mining without investing. When a player mines up Desert land tokens, he/she can get another free [Desert land](/guides/lands) from the Marketplace, again and again.

<img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2F3M3PmAFnwx5rn0tYJ6wt%2Fimage.png?alt=media&amp;token=f296badd-7a5c-443a-a322-f9ff200e83dc" alt="" data-size="original"> ![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FgtgL82gv57hE0qZjDIMe%2Fimage.png?alt=media\&token=e16213a6-7da0-4ec0-a7f7-0f34fdac73c8)

### Referral Program

By referring your friends to the game. With our unique referral program, you can earn lots of money.

You can get your referral link in the <img src="https://play.chainoflegends.com/assets/images/icons/referral.png" alt="" data-size="line"> "My Referral" section and share it with your friends. there is a page where you can monitor your referral stats. You can also get multiple referral links and have separate referral stats on each link.&#x20;

![My Referrals Page](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FUO9i01VZqgSYFidYRCja%2Fimage.png?alt=media\&token=e7ef271f-4e65-4666-a803-8d20b6bb27df)

**By inviting friends you will earn**&#x20;

* 5% Deposit perks as a reward for each friend's deposit. &#x20;
* 5% perks as a reward for encouraging your friend to Upgrade or Instant Upgrade each of his (her) Buildings. &#x20;
* 5% perks as a reward for encouraging your friend to Upgrade or Instant Upgrade each of his (her) Heroes. &#x20;
* 1.5% Trading perks as a reward for each friend's marketplace Trade. All Revenue will be paid from the reward pool and will not get deducted from the invitees' income funds.

{% hint style="info" %}
All Revenue will be paid from the reward pool and will not get deducted from the invitees' income funds.<br>
{% endhint %}

{% hint style="info" %}
The invitee will also receive 1% more from mining if they join by a referral link.
{% endhint %}

{% hint style="info" %}
These privileges are meant for 6 months since the invitee's join date.
{% endhint %}

### Free tokens and NFTs

1. Contribute to marketing campaigns for airdrop and bounties for free tokens and NFTs.
2. Daily Quests Claims
3. Referral new users and earn a percentage of their investment


# Resources

### ![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FU3W7r0rY3ODsaPxtQP1d%2FGold%202.png?alt=media\&token=35935033-bdee-440b-b515-8567be783d33) CLEG Token

CLEG is the main game's token that you can obtain from exchanges, or mine it with [CLEG token Mine](/guides/buildings#cleg-token-mine) and [Lands](/guides/lands). CLEG is in-game currency and you need it for buildings and upgrades, training troops, trading in the [marketplace](/guides/marketplace), etc.

### ![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FixVgh5VRmg3YTOJhnzNk%2FStone.png?alt=media\&token=46033fbd-aab8-496b-8237-d4def966d6bc) Stone

Stone is required to build and upgrade[ iron mine](/guides/buildings#iron-mine) and [barracks](/guides/buildings#barracks). Stone is also required to build a catapult for your [troops](/guides/heroes). You can obtain stones from the [marketplace ](/guides/marketplace)or mine them with the [stone mine](/guides/buildings#stone-mine).

### ![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FIMp9pZzOwogYbsGqE06v%2FMetal.png?alt=media\&token=57b4cf04-2524-4f49-bb8b-7037a8b6e22e) Iron

Iron is required to build and upgrade[ ](/guides/buildings#iron-mine)[barracks](/guides/buildings#barracks). Iron is also required to train many of [troops](/guides/heroes). You can obtain Iron from the [marketplace ](/guides/marketplace)or mine it with the [iron mine](/guides/buildings#iron-mine).


# Buildings

Resource buildings help you to gather CLEG tokens, Stone, and Iron to make your progress in the game. Resource buildings have Health. They lose 2 HP per day and will stop working when their HP reaches 0. You can repair them by paying the game's token. Buildings Lose 5% of their performance by losing every 20 HP. The repair cost to recover 100 HP is 50% of the building value (the cost to build and upgrade the building to reach the current level).

Resource buildings also have a capacity. You have to collect their resources before they get full and stop working.

### CLEG Token Mine

![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2Fnxcfprd7sM9bIJHz9d61%2Fphoto_2022-04-23_16-10-28.jpg?alt=media\&token=9b388c25-ca6d-4a76-b983-395330a2c1bb)

Level 0 is free for all. Everyone has a free CLEG Mine with 25 CLEG Production Per day. Capacity: 25 CLEG.

<table><thead><tr><th width="90">Level</th><th width="142">Upgrade Time</th><th width="135">Cost</th><th width="129">Production *</th><th width="110">1 HP Repair**</th><th>Capacity *</th></tr></thead><tbody><tr><td>0</td><td>0 hours</td><td>Free</td><td>25</td><td>0</td><td>25</td></tr><tr><td>1</td><td>6 hours</td><td>1,000 CLEG</td><td>50 CLEG</td><td>5 CLEG</td><td>50 CLEG</td></tr><tr><td>2</td><td>12 hours</td><td>1,000 CLEG</td><td>95 CLEG</td><td>10 CLEG</td><td>100 CLEG</td></tr><tr><td>3</td><td>24 hours</td><td>2,000 CLEG</td><td>181 CLEG</td><td>20 CLEG</td><td>200 CLEG</td></tr><tr><td>4</td><td>36 hours</td><td>4,000 CLEG</td><td>343 CLEG</td><td>40 CLEG</td><td>400 CLEG</td></tr><tr><td>5</td><td>48 hours</td><td>8,000 CLEG</td><td>652 CLEG</td><td>80 CLEG</td><td>800 CLEG</td></tr><tr><td>6</td><td>60 hours</td><td>16,000 CLEG</td><td>1,238 CLEG</td><td>160 CLEG</td><td>1600 CLEG</td></tr><tr><td>7</td><td>72 hours</td><td>32,000 CLEG</td><td>2,352 CLEG</td><td>320 CLEG</td><td>3200 CLEG</td></tr><tr><td>8</td><td>84 hours</td><td>64,000 CLEG</td><td>4,469 CLEG</td><td>640 CLEG</td><td>6400 CLEG</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability#mining-cycles).
{% endhint %}

{% hint style="info" %}
\*\* Cost for repair for each missing Health.
{% endhint %}

### Stone Mine

![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2F83w6XWQRvr01jpqrr7pw%2FCLEG-stone-mine.webp?alt=media\&token=bf786eb6-f0f4-4007-a902-e1f0a04b1415)

<table><thead><tr><th width="88">Level</th><th width="146">Upgrade Time</th><th>Cost</th><th>Production *</th><th>Capacity *</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td>400 CLEG</td><td>100 Stone</td><td>100 Stone</td></tr><tr><td>2</td><td>24 hours</td><td>400 CLEG,<br>400 Stone</td><td>190 Stone</td><td>200 Stone</td></tr><tr><td>3</td><td>36 hours</td><td>800 CLEG,<br>800 Stone</td><td>361 Stone</td><td>400 Stone</td></tr><tr><td>4</td><td>48 hours</td><td>1600 CLEG,<br>1600 Stone</td><td>686 Stone</td><td>800 Stone</td></tr><tr><td>5</td><td>60 hours</td><td>3200 CLEG,<br>3200 Stone</td><td>1303 Stone</td><td>1600 Stone</td></tr><tr><td>6</td><td>72 hours</td><td>6400 CLEG,<br>6400 Stone</td><td>2476 Stone</td><td>3200 Stone</td></tr><tr><td>7</td><td>84 hours</td><td>12800 CLEG,<br>12800 Stone</td><td>4705 Stone</td><td>6400 Stone</td></tr><tr><td>8</td><td>96 hours</td><td>25600 CLEG,<br>25600 Stone</td><td>8939 Stone</td><td>12800 Stone</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability#mining-cycles).
{% endhint %}

### Iron Mine

![](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FriiJUhSLssCN52jsIqIb%2FCLEG-iron-mine.webp?alt=media\&token=ae0e502d-0d77-48c3-8437-9ac45689664a)

<table><thead><tr><th width="99">Level</th><th width="150">Upgrade Time</th><th>Cost</th><th>Production *</th><th>Capacity *</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td><p>500 CLEG,</p><p>500 Stone</p></td><td>100 Iron</td><td>100 Iron</td></tr><tr><td>2</td><td>24 hours</td><td><p>500 CLEG,</p><p>500 Stone,<br>500 Iron</p></td><td>190 Iron</td><td>200 Iron</td></tr><tr><td>3</td><td>36 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>361 Iron</td><td>400 Iron</td></tr><tr><td>4</td><td>48 hours</td><td>2000 CLEG,<br>2000 Stone,<br>2000 Iron</td><td>686 Iron</td><td>800 Iron</td></tr><tr><td>5</td><td>60 hours</td><td>4000 CLEG,<br>4000 Stone,<br>4000 Iron</td><td>1303 Iron</td><td>1600 Iron</td></tr><tr><td>6</td><td>72 hours</td><td>8000 CLEG,<br>8000 Stone,<br>8000 Iron</td><td>2476 Iron</td><td>3200 Iron</td></tr><tr><td>7</td><td>84 hours</td><td>16000 CLEG,<br>16000 Stone,<br>16000 Iron</td><td>4705 Iron</td><td>6400 Iron</td></tr><tr><td>8</td><td>96 hours</td><td>32000 CLEG,<br>32000 Stone,<br>32000 Iron</td><td>8939 Iron</td><td>12800 Iron</td></tr></tbody></table>

{% hint style="warning" %}
\* Production per day and Capacity numbers are related to cycle 1. In the next cycles, the production will be reduced. Read more about [Mining Cycles](/price-stability#mining-cycles).
{% endhint %}

## Barracks

Barracks are used to train troops and heal them after a battle. Train speed / Combine Time: 12 hours. Healing 10 per hour. Capacity: 5.

By upgrading barracks, Capacity will increase by 2 per level. And Armor, Damage, and Magic Resistance of units will increase by 10% per level.

![Barracks](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FbdZDF2J8BeVBYEU9XlTE%2FCLEG-Barracks.webp?alt=media\&token=5b9cc702-6694-454b-8e41-bfcd093ab561)

<table><thead><tr><th width="88">Level</th><th>Upgrade Time</th><th width="142">Cost</th><th width="135">Healing/Day *</th><th>Capacity</th><th>Bonus Stats **</th></tr></thead><tbody><tr><td>1</td><td>12 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>240 HP</td><td>5 Units</td><td>0%</td></tr><tr><td>2</td><td>24 hours</td><td>1000 CLEG,<br>1000 Stone,<br>1000 Iron</td><td>480 HP</td><td>7 Units</td><td>5%</td></tr><tr><td>3</td><td>36 hours</td><td>2000 CLEG,<br>2000 Stone,<br>2000 Iron</td><td>960 HP</td><td>9 Units</td><td>10%</td></tr><tr><td>4</td><td>48 hours</td><td>4000 CLEG,<br>4000 Stone,<br>4000 Iron</td><td>1920 HP</td><td>11 Units</td><td>20%</td></tr><tr><td>5</td><td>60 hours</td><td>8000 CLEG,<br>8000 Stone,<br>8000 Iron</td><td>3840 HP</td><td>13 Units</td><td>40%</td></tr><tr><td>6</td><td>72 hours</td><td>16000 CLEG,<br>16000 Stone,<br>16000 Iron</td><td>7680 HP</td><td>15 Units</td><td>80%</td></tr><tr><td>7</td><td>84 hours</td><td>32000 CLEG,<br>32000 Stone,<br>32000 Iron</td><td>15360 HP</td><td>17 Units</td><td>160%</td></tr><tr><td>8</td><td>96 hours</td><td>64000 CLEG,<br>64000 Stone,<br>64000 Iron</td><td>30720 HP</td><td>19 Units</td><td>320%</td></tr></tbody></table>

{% hint style="info" %}
\* Healing/Day: When units are injured in battles, their HP will recover in Barracks equal to Healing/Day divided by injured soldiers per day. For Example, If Barrack's Healing/Day is 240 and there are 10 injured units, each unit will receive 24 HP per day.
{% endhint %}

{% hint style="info" %}
\*\* Bonus Stats will add to Units' Damage, Armor, Magic Resistance, and Healing Power.
{% endhint %}

### Upgrades

Upgrades take time depending on the building level. You can pay 10% more resources to have 24 hours deducted from the remaining upgrade timer. For example, for a building that needs 1000 tokens and 3 days to get upgraded, you can pay 1300 tokens to upgrade your building instantly.


# Lands

You need lands to place your [buildings ](/guides/buildings)and start earning resources. Each land has limited amounts of resources. When the resources of a land finish, the land will disappear, and you have to find a new one. Lands are limited to the reward pool. They will be distributed to the users over time. To control inflation, the reward pool’s tokens will get decreased when more users extract land resources, hence land distribution will get slower. This will help users’ assets to always remain valuable.&#x20;

There are 5 types of lands:

![Desert: Has \~25 tokens\* and no Iron and Stone resources. Every new user can start with this land with -25% earning rate (2800 lands available per day)](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FxMyQArMcYIkLq74Q8rDk%2Fland-desert.png?alt=media\&token=762a8502-cd8b-46b8-8b01-546a3d04b3dd) ![Common: Has \~235 tokens\*, Iron and Stone. (1400 lands available per day)](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FbFqjYELRy1JOqpUJ2FLE%2Fland-common.png?alt=media\&token=3f578154-3ef8-447c-a62e-293f16684357)

![Uncommon: Has \~700 tokens\*, Iron and Stone. +10% earning rate. (480 lands available per day)](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2Ff6ajsg7l5Ufl2T2VkU0m%2Fland-uncommon.png?alt=media\&token=f5214ee6-d685-49cb-8a17-a7862718039a) ![Rare: Has \~2800 tokens\*, Iron and Stone. +20% earning rate. (100 lands available per day)](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FzMDIaOLNAwFHADVktZTe%2Fland-rare.png?alt=media\&token=b55937c2-59c6-4c79-a6f2-2489dc750ae0)

![Legendary: Has \~14000 tokens\*, Iron and Stone. +30% earning rate. (20 lands available per day)](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FDcAWhkS8j0oYaZraeno9%2Fland-legendary.PNG?alt=media\&token=7fb08fec-7dcf-4455-be95-1d8d3b8b6944)

{% hint style="warning" %}
&#x20;\* After each [mining cycle](/price-stability#mining-cycles), resources of new lands will be deducted by 5%. read more about [mining cycles](/price-stability#mining-cycles)
{% endhint %}


# NFT Genesis Boxes

NFT Boxes contain a bunch of [lands](/guides/lands). You can obtain them from INO events or buy them from NFT marketplaces.&#x20;

Currently, Cycle #1 and Cycle #2 lands are released in form of NFT boxes.

* Cycle #1 Boxes: By purchasing these boxes you can open them when the game launches and get 30 to 45 [Lands](/guides/lands)&#x20;
* Cycle #2 Boxes: By purchasing these boxes you can open them when cycle #2 starts (expected 10 to 30 days after the launch of the game). and get 30 to 40 [Lands](/guides/lands). Cycle #2 Box's lands have 5% fewer resources than Cycle one's;

Read more about [Mining Cycles](/price-stability#mining-cycles)

### How to Obtain NFT Box

1. Tofunnft marketplace: <https://tofunft.com/collection/chain-of-legends-nft>
2. Liquidifty INO: <https://app.liquidifty.io/@chainoflegends>

### Types of Boxes

![Cobalt Box](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FnDdrhLT2mDHNsw3Jf3P0%2Fcobalt-box.png?alt=media\&token=48dc5957-4001-4b6b-a16c-02317b6db1d5) ![Pyrite Box](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FNsMtINur0loEKTVpOUGl%2Fpyrite-box.png?alt=media\&token=adfd5f43-0f54-4a24-bc01-463b8748a32f) ![Copper Box](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FvT4ymXbjJ5KNNs2bHQSU%2Fcooper-box.png?alt=media\&token=00c7ad45-c513-444d-94c2-4a4c90075f35) ![Gold Box](https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FNjNAOS6OHr1xLABW2S2H%2Fgold-box.png?alt=media\&token=d01b7325-6c0c-48d6-8beb-595e2f0cee46)

<table><thead><tr><th width="153.1253615698304">Box Name</th><th width="150">Lands qty</th><th width="444.3677549388293">Land Drop Chance</th></tr></thead><tbody><tr><td>Cobalt</td><td>45</td><td>Common: 94%, Uncommon: 5%, Rare: 1%</td></tr><tr><td>Pyrite</td><td>40</td><td>Common: 46%, Uncommon:50%, Rare: 4%</td></tr><tr><td>Copper</td><td>30</td><td>Common: 37%, Uncommon:45%, Rare: 15%, Legendary: 3%</td></tr><tr><td>Gold Box</td><td>30</td><td>Common: 0%, Uncommon:36%, Rare: 44%, Legendary: 20%</td></tr></tbody></table>

{% hint style="warning" %}
You may not receive number of each type of lands exactly equal to its drop chance, you may receive of one type more than it's drop chance, and fewer from another type.
{% endhint %}


# Troops

In [Barracks](/guides/buildings#barracks), you can train units. Some of the units are not trainable in barracks, but you can find them on [adventures](/guides/battles).

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/warrior.webp" alt=""><figcaption><p>Warrior</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/archer.webp" alt=""><figcaption><p>Archer</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/guardian.webp" alt=""><figcaption><p>Guardian</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/Mage.webp" alt=""><figcaption><p>Mage</p></figcaption></figure></div>

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/knight.webp" alt=""><figcaption><p>Cavalry knight</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/catapult.webp" alt=""><figcaption><p>Catapult</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/goblin.webp" alt="" width="188"><figcaption><p>Goblin</p></figcaption></figure></div>

<div><figure><img src="https://core.chainoflegends.com/assets/troops/image/dragon.webp" alt=""><figcaption><p>Dragon</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/captain.webp" alt="" width="188"><figcaption><p>Captain Leroy</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/big-jack.webp" alt="" width="188"><figcaption><p>Big Jack</p></figcaption></figure> <figure><img src="https://core.chainoflegends.com/assets/troops/image/red-hunter.webp" alt="" width="188"><figcaption><p>Red Hunter</p></figcaption></figure></div>

### Base Stats

<table><thead><tr><th width="119.34587254356853">Name</th><th width="196.45229776221768">Damage</th><th width="231.0297488249819">Defence</th><th>Resources</th></tr></thead><tbody><tr><td>Warrior</td><td>50 Physical Damage<br>Attack Range: 1</td><td>Armor: 100<br>HP: 200<br>Magic Resistance: 20</td><td>CLEG: 100, Iron: 30</td></tr><tr><td>Archer</td><td>40 Physical Damage<br>Attack Range: 2</td><td>Armor: 30<br>HP: 120<br>Magic Resistance: 20</td><td>CLEG: 100, Iron: 20</td></tr><tr><td>Guardian</td><td>40 Physical Damage<br>Attack Range: 1</td><td>Armor: 200<br>HP:300<br>Magic Resistance: 20<br>+30 team armor</td><td>CLEG: 150, Iron: 100</td></tr><tr><td>Knight</td><td>100 Physical Damage<br>Attack Range: 1</td><td>Armor: 150<br>HP: 400<br>Magic Resistance: 20</td><td>CLEG: 300, Iron: 100</td></tr><tr><td>Mage</td><td>50 Magical Damage<br>Attack Range: 3,<br>17 Healing*** </td><td>Armor: 20<br>HP: 100<br>Magic Resistance: 20<br>+30 team Magic Resist</td><td>CLEG: 160, Iron 25</td></tr><tr><td>Catapult</td><td>150 AOE** Physical Damage<br>Range: 4</td><td>Armor: 300<br>HP: 500<br>Magic Resistance: 20</td><td>CLEG: 1000, Iron: 400, Stone: 500</td></tr><tr><td>Dragon</td><td>100 AOE Magical Damage<br>Range: 2</td><td>Armor: 200<br>HP: 500<br>Magic Resistance: 20</td><td>1% Drops in dungeons</td></tr><tr><td>Goblin</td><td>20 Physical Damage<br>Range: 1</td><td>Armor: 50<br>HP: 200<br>Magic Resistance: 20</td><td>10% Drops in dungeons</td></tr><tr><td>Big Jack</td><td>40 Physical Damage<br>Range: 1<br><a data-footnote-ref href="#user-content-fn-1">10% Self Healing </a></td><td>Armor: 100<br>HP: 400<br>Magic Resistance: 50</td><td>7% Drops in Treasure Islands</td></tr><tr><td>Red Hunter</td><td>60 Physical Damage<br>Range: 5<br><a data-footnote-ref href="#user-content-fn-2">10% Armor reduction</a></td><td>Armor: 50<br>HP: 300<br>Magic Resistance: 100</td><td>3% Drops in Treasure Islands</td></tr><tr><td>Captain Leroy</td><td>150 AOE Magical Damage<br>Range: 7<br><a data-footnote-ref href="#user-content-fn-3">+ 20 Team Damage</a></td><td>Armor: 100<br>HP: 1000<br>Magic Resistance: 100</td><td>1% Drops in Treasure Islands</td></tr></tbody></table>

\*\* AOE (Area of effect): Deals damage to units within 1 range distance of the target unit.

\*\*\* Mage will heal an ally with lowest health in each turn

### Unit Levels

Units earn experience (XP) in battles. When they get enough XP, they will upgrade to the next Level. by upgrading to new levels, units' HP, Attack Damage, and Healing will increase by 50%. For ranged units, they will get 1 more attack range every 3 levels. For example, the table below shows the stats of Archer at each Level.

<table><thead><tr><th width="110">Level</th><th width="127">XP required</th><th width="121">Attack</th><th width="135">HP</th><th width="137">Attack Range</th></tr></thead><tbody><tr><td>1</td><td>-  </td><td>30</td><td>120 HP</td><td>2</td></tr><tr><td>2</td><td>100</td><td>45</td><td>180 HP</td><td>2</td></tr><tr><td>3</td><td>150</td><td>68</td><td>270 HP</td><td>2</td></tr><tr><td>4</td><td>225</td><td>101</td><td>405 HP</td><td>3</td></tr><tr><td>5</td><td>338</td><td>152</td><td>608 HP</td><td>3</td></tr><tr><td>6</td><td>506</td><td>228</td><td>911 HP</td><td>3</td></tr><tr><td>7</td><td>759</td><td>342</td><td>1367 HP</td><td>4</td></tr><tr><td>8</td><td>1139</td><td>513</td><td>2050 HP</td><td>4</td></tr><tr><td>9</td><td>1709</td><td>769</td><td>3075 HP</td><td>4</td></tr><tr><td>10</td><td>2563</td><td>1153</td><td>4613 HP</td><td>5</td></tr></tbody></table>

Each troop earns 10 XP if they win the battle, but if they lose the battle, troops will earn 5 XP. Required XP for level up to level 2 is 100 and for next levels is previous level required XP + 50%. For example: Troop level 1 requires 100 XP to level up, and troop level 2 needs 150 XP to reach to the next level.

### Combining Unit

You can combine 2 units with the same level to get 1 stronger unit with one level higher. The XP of the new unit is equivalent to the average of previous units.

Example: if you combine two warriors with Level 3 and the first one has 100 XP and the second one has 150 XP, then you will get a new warrior with level 4 and 125 XP

[^1]: Heal himself 10% of his max health in each turn.

[^2]: Reduces 10% of target's max armor in each turns. after 10 hits, target's armor will become 0.

[^3]: Increase Damage of all team members by 20.


# Adventures

On the Adventure page, you can choose to send your troops to [Dungeons ](#dungeons)and defeat monsters then collect hidden treasures there or send them to [Treasure Island](#treasure-island) to

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FOU6kH6T6ysdGyHt6KIBj%2Fimage.png?alt=media&amp;token=aecf86ae-c076-4eb0-a708-b984c3996b8a" alt=""><figcaption></figcaption></figure>

### Dungeons

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FS5IcnjYJMirH9G6OtXZH%2Fimage.png?alt=media&amp;token=7ef31cdc-48c4-4e1e-9b52-0e3dfb93a6ac" alt=""><figcaption></figcaption></figure>

You can send your troops to find a dungeon and fight monsters and defeat them to get treasures from the dungeons. It may take a few days for your troops to find a dungeon. There is a chance for you to find rare items for your troops or if you have free spot in you barracks you may capture dragons or goblins in dungeons in order to use them in your army in future adventures.

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FYRaWfWNXZ2RTpXZUsJFR%2Fimage.png?alt=media&amp;token=728755b5-59b3-4e29-a8a0-cb41787a0acc" alt=""><figcaption></figcaption></figure>

### Treasure Island

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FRbYEdzWFpsAUOluyUuWH%2Fimage.png?alt=media&amp;token=34ba045c-f94f-4cc6-b017-33bfcb8b5f45" alt=""><figcaption><p>Treasure Islands Map</p></figcaption></figure>

You can set your army to explore and find treasures. It may take 6 hours or few days to find a treasure island. It depends how many players like you are looking for treasures and how many treasures already found. There might be enemies on the island therefore you have to defeat them to capture the island. Then you have to spend time to find treasures and collecting them. Collecting speed depends on the sum of the attack power of your survived heroes and it's 1 resource (CLEG / Stone / Iron) per 1 attack power per day at Cycle **20**. Collect speed decreases 5% per cycle. And also, you have to be ready to defend yourself from the ambush of other players to capture your island. You can create defensive structures.

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2F2WfbsVpyFSxTDDoym5zh%2Fimage.png?alt=media&amp;token=08c34c3b-a931-4ac6-ae0c-fd1b49ae47ed" alt=""><figcaption><p>A Treasure Island Map</p></figcaption></figure>

If you see that someone is already on the island, you can attack him/her to capture the island. You can scout the island by paying some CLEG to get valuable information about enemy units and defensive structures.

In treasure Island despite of a lot of CLEG, stone, and iron, you can find valuable items and capture strong pirate troops.


# Battles

On the [adventure](/guides/adventures) page, you can send your [troops ](/guides/heroes)to [Dungeons ](/guides/adventures#dungeons)and[ Treasure Islands](/guides/adventures#treasure-island) which leads them to a battle at last. Battles are automated turn-based. The player can set strategies and the formation of troops before the battle. Then watch the battle replay. Also, the user can set the target priority of units, in this case, the unit will attack the highest priority target in its range.&#x20;

Priorities:

* Closest
* Lowest HP
* Highest Damage

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FiJo9VHG5v566WAR7WrBe%2Fimage.png?alt=media&amp;token=1df99d93-c272-49c9-b535-7d34c5995cbb" alt=""><figcaption></figcaption></figure>

Units lose HP in battles and it takes time (depending on the level of [Barracks](broken://pages/tYNtn6pvebX0t3f6zdn1#barracks)) to recover their HP.

## Damage and Resistance

Armor and Magic Resistance help units to get damaged less in battles.

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2Feg4lgB2v7JFT9wEDSICS%2Fimage.png?alt=media&amp;token=8af78111-10f2-4d0b-9158-e7ff777800ea" alt=""><figcaption><p>How armor and magic resistance mitigate incoming magical or physical damage</p></figcaption></figure>

Here is how Armor affects Physical Damage:

Physical Resistance = 100 / ( 200 / Armor + 1.25))

Example: A unit with 50 Armor will get 2&#x30;**%** less physical Damage:

Physical Resistance = 100 / ( 200 / 50 + 1.25)) =  **20%**

Magic Resistance has the same formula:

Magic Resistance = 100 / ( 200 / Magic Resistance + 1.25)


# Marketplace

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2F7gWslGkK3RS2KodBX41d%2Fimage.png?alt=media&amp;token=c97c9385-8396-4f09-b818-b9a14aa3ec1a" alt=""><figcaption></figcaption></figure>

Players can trade Resources, Heroes, Lands, Buildings, and Items in the Marketplace. Players are also able to rent their NFT items in the marketplace. There are many filters and sorting options to help you to find what you are looking for.

The Marketplace has 4 Main sections: Lands, Units (Troops), Resources, and Items. You can filter and sort by rarity, level, price, etc. to find what you are looking for, that is better for your strategies.

You can buy NFTs from available offers or you can place a bid with your desirable price.

<figure><img src="https://4094195098-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo5RoVyKdX395Q6aCUfb1%2Fuploads%2FMGQDGhjkEapmhABw6Hs2%2Fimage.png?alt=media&amp;token=95f38a7c-5b14-47d5-a9e5-a4a523886479" alt=""><figcaption></figcaption></figure>

By clicking on each item in the Marketplace, you will see its order book containing a list of sell and buy offers for that item. you can sell your item to available buy offers, or buy items from available sell offers or place your own offer.

Trading in the marketplace has a 5% fee only from one side. For example, if someone sells a land for 100 CLEGs, the buyer will pay 100 CLEGs, and seller will receive 95 CLEGs.


# Guilds

There are [Treasure Islands](/guides/battles#treasure-island) with different difficulties to deal with. Some of them are harder to deal with them on your own and of course, they contain more treasures. You can join a guild or create your own guild and play with your friends to occupy Island and defend it from other players' invasion.

Every guild has a leader. The leader can set a time to start the adventure for treasure island. Anyone who wants to join the adventure should send his/her units to the guild before that time. The chief also set the minimum and the maximum number of each unit required to start the adventure.&#x20;

The adventure will start immediately if the maximum number of the required units had joined the battle. The leader should set the formation of units before starting the adventure.

if the required minimum units, do not get filled by guild members on the time that the guild leader has set, the adventure will be canceled.

### Adventure Reward Share

Every player who joined the adventure will get a share based on how much damage and healing his/her units delivered and received in the battle(s).

Player Impact= total damage dealt + total damage received + total damage block + total healing done&#x20;

Player Reward Share = (Player Impact / Players Total Score) \* Total Reward


# Road Map

### 2022 Q1

* [x] Developing the website
* [x] Developing Smart Contract
* [x] Concept, Model, and animate 3D models of troops, and building
* [x] 80,000 Social Communities' members.
* [x] NFT Sales

### 2022 Q2

* [x] [Marketplace](/guides/marketplace)
* [x] Game Beta version
* [x] IDO
* [x] Game version 1 with basic mining and play to earn feature (Lands and mines)

### 2022 Q3

* [x] New Exchange Listing (<https://www.xt.com/tradePro/cleg_usdt>)
* [x] More objectives in the game and PVE model ([Buildings](/guides/buildings), [Troops](/guides/heroes), [Dungeons](/guides/adventures#dungeons))
* [x] New UI framework, and notification system
* [x] [Battle system](/guides/battles), music, sound effects, etc.
* [x] Profit Calculator

### 2022 Q4

* [ ] [Guilds system](/guides/guilds)
* [x] Stone, Iron, and Troops Marketplace.
* [x] Listing on Coinsbit Exchange: <https://coinsbit.io/trade_classic/CLEG_USDT>
* [x] Listing on Azbit Exchange: <https://azbit.com/exchange/CLEG_USDT>

### 2023 Q1

* [x] PVP Mode. [Treasure Island](/guides/adventures#treasure-island)
* [x] Chat system: Chat with friends, Guild Members, and in the world channel (all game players)
* [x] Items: Players can find items in dungeons and treasure islands and use them on troops or trade them in the marketplace.

### 2023 Q2

* [x] World Map: Players can see dungeons and treasure islands on the map, and can scout them to get information about enemy troops.

### 2023 Q3

* [x] Treasure Island new pirate troops
* [x] Treasure Island items and troops presale
* [x] New referral system to benefit player's invitee's activities such as upgrading buildings and training troops

### 2023 Q4

* [x] New Cinematic Trailer
* [x] Quests: Players receive rewards by accomplishing quests.
* [x] Ranking System: Ranking Users Based on their Account worth, Fights Impact, Social Activities
* [x] Reaching 200k Players
* [ ] Blacksmith!
* [ ] Arena Battle: online battles 1v1, 2v2, 3v3. Arena battles are NOT automated. Players should control their troops in a turn-based battle beside their friends on the battleground.

### 2024 Q1

* [x] Captain's Treasure Competition: A Monthly Competition between Treasure Island Sailors with USD Prize
* [x] Challenge system: A system to Reward Players with Valuable NFTs Based on the Scores they Get from different activities
* [ ] New optimized chat system: Developing an exclusive Chat system
* [ ] Credit Card Payment: A New Credit Payment Solution to Deposit CLEG without Crypto Transactions
* [ ] Reaching 300k Players

### 2024 Q2

* [ ] Badges and Borders: Profile Borders and Special Badges based on Ranking System
* [ ] Live Battles: Live Fights with Live Actions, A new Play Style for Increasing Game Excitement
* [ ] Village Map: A new Game Interface to Move the Game Experience to a higher Level
* [ ] New Battle Mode: A New Live Battle Mode Based on the Users Comments
* [ ] Reaching 400k Players

### 2024 Q3

* [ ] Multilingual Game: Adding Different Languages to the Game&#x20;
* [ ] Power-ups / Staking: A Staking System which Gives Power-Ups to Users To increase their Building or Troops Power
* [ ] Android, IOS, Windows Application: Launching the Game Application for Easier access to the Game
* [ ] Spell Crafting: A New Building To Craft Spells and Create Magical Tastes
* [ ] New Battle Mode: A New Live Battle Mode Based on the Users Comments
* [ ] Troop Skins: Adding Skins For Troops and Maps To Make the Graphics Fresh
* [ ] Reaching 500k Players

### 2024 Q4

* [ ] New Skins: New Skins For Troops and Building and Maps to make the graphics more fresh
* [ ] On-Chain Activities: Making Game Assets on-chain NFTs, Adding more On-Chain activity
* [ ] Make tournaments like e-sport styled competitions between teams
* [ ] Reaching 600k Players

### 2025 and future

We will keep updating the game and adding new features based on players' feedback and finding pros and cons of the game


